BEAREE

└BMObody no. 2

The same brain as the otter, in a BMO from Adventure Time: a teal box whose screen is the face, a forehead camera, and a yellow D-pad that is the real power button.

5 printed parts + 5 caps
fit, geometry, mesh ✓ all
OpenSCAD 2021.01
Box
110 × 150 × 81 mm
Camera ribbon
56 of 100 mm
Longest jumper
126 of 200 mm
Spare jumper bay
78 cc, 16% full
Display screws
4 × M3 on 76.08 × 44
Z up · +Y is the face
View
Explode
Mode

How it comes apart

The sled is the back. Undo four M3, slide it out 50 mm, unplug the ribbon and jumpers, and the whole rear half comes away with the Pi and the bank on it.

Everything in the front half goes in through the open back: the screen, camera, mic, speaker and the real power button.

The fit checker walks every part along the path written here, with a screwdriver for every screw, before anything is allowed to export.

Build order

  1. Body, back open: mic and strap, the power button, the camera
  2. Speaker cup, then the speaker, grille down. Before the display
  3. Display, glass to the window, 4 × M3 × 6
  4. Sled on the bench: bank, both leads, Pi
  5. Sled in 50 mm short; plug up, coil the spare jumper, push home, 4 × M3
  6. Caps: D-pad onto the button, the rest into their recesses

Measure before printing

These are assumptions, tagged [VERIFY] in bmo_params.scad. Change the number and ./build.sh re-checks everything it touches.

  • Button cap ø / height 10 / 3.5
  • Bank ports from its top end 20, 40
  • Camera ribbon length 100
  • Speaker charge port height 8

Geometry exported from OpenSCAD at $fn = 64 (the print resolution) and quantised for the web. Drag to orbit, scroll to zoom, shift-drag to pan.